Zach Gray – Michael Hutchinson Email zcgray
AT southern DOT edu mhutchinson
AT southern DOT edu Muscle Skin Demo Movie
- 68MB Quicktime 6 mpeg4. Scripts
(coming eventually – email me if you want the undocumented pile to sort thru) Plugins+Source (coming eventually) Notes: This project yielded many very useful tools that were
developed before any others of their kind were relased.
However, as a package is less than useful. The process is very complicated
and slow, but that’s ok, because the investigation was all a learning
experience. Also, all the scripts are bound to a node that operates as a data
structure of sorts, so they will all require reworking to be useful. Blend
shape extraction tool and PSD tool. (Comet’s PSD deformer
soon after. bSpirit corrective blend ‘borrowed’
matrix calc from body blend) (No
further development, old tutorial) MayaSound
MEL, VBS Uses
a little vbs to play a wav hidden from maya using the system command. Geometry
disk cache. API (Comet, again. Ours allows changing mesh
topology and ram caching.) Multi-poly
boolean union. MEL
Allows many animated Boolean objects to be combined without failure. Relative
normal sculpt. MEL and API Allows blend shapes to
be applied based only on vertex and normal information. Probably the single
most useful tool to result from the project. Mel and Plugin
versions. Periodic
filtering MEL.
Pseudo filters noise from geometry sequences. Surface
stitcher MEL. Allows animated
surfaces with different topology to be stitched together with a paintable
blend. |